Must see videos for indie developers

Written by Kenney on 16/11/2016

There are plenty of videos on YouTube the guide you through game feel and design, but which are the best? We've compiled a list of our personal favorites. Got a great video that's not on the list yet? Let us know by commenting down below!

Game feel

Juice it or lose it (Martin Jonasson & Petri Purho)

A juicy game feels alive and responds to everything the player does, tons of cascading actions and response for minimal user input.

Juice it or lose it (15 minutes)

The Art of Screenshake (Jan Willem Nijman)

Jan Willem Nijman (50% of Vlambeer) talks about screenshake, why is it that one game plays great and another similar one feels terrible?

The Art of Screenshake (40 minutes)

Why your death animation sucks (Nicolae Berbece)

Nicolae Berbece talks in depth on game feel, this interactive death animation walkthrough goes from the first lines of code to the asset animation and effects.

Why your death animation sucks (20 minutes)

Design

Twenty Years, Twenty Lessons Learned (Mark Rosewater)

Magic the Gathering head designer Mark Rosewater shares twenty lessons learned over twenty years of designing one of the world's most popular collectible card games.

Twenty Years, Twenty Lessons Learned (60 minutes)

The Counter Intuitive Secret To Fun (Ian Bogost)

Ian Bogost at WIRED by Design, 2014. In partnership with Skywalker Sound, Marin County, CA. To learn more visit: live.wired.com

Secret to fun (10 minutes)

Nintendo - Putting Play First (Game Maker's Toolkit)

In this episode of Game Maker's Toolkit it's all about Nintendo's method of making games which helps this Japanese developer stand out from most other studios.

Nintendo - Putting Play First (10 minutes)

Half-Life 2's Invisible Tutorial (Game Maker's Toolkit)

Where some game makers beat you over the head with explanations and tutorials, Valve took a subtle approach with Half-Life 2 and taught you its rules without you even knowing.

Half-Life 2's Invisible Tutorial (6 minutes)

Marketing

Marketing Indie Games on a $0 Budget

Emmy Jonassen: To become a successful indie game developer, you must first become a successful indie game marketer. Trouble is, for many indies, marketing doesn't come naturally or fit the indie budget.

Marketing Indie Games on a $0 Budget (50 minutes)

Post-mortem

The Game That Time Forgot (Adam Butcher)

The true story of how Adam Butcher spent 13 years creating a video game.

The Game That Time Forgot (7 minutes)

Looking Glass Studios - The Last Day (Mike Chrzanowski)

The final day of Looking Glass Studios (System Shock, Thief, Destruction Derby).

Looking Glass Studios - The Last Day (40 minutes)


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