Written by Kenney
There are plenty of videos on YouTube the guide you through game feel and design, but which are the best? We've compiled a list of our personal favorites. Got a great video that's not on the list yet? Let us know by commenting down below!
A juicy game feels alive and responds to everything the player does, tons of cascading actions and response for minimal user input.
Jan Willem Nijman (50% of Vlambeer) talks about screenshake, why is it that one game plays great and another similar one feels terrible?
Nicolae Berbece talks in depth on game feel, this interactive death animation walkthrough goes from the first lines of code to the asset animation and effects.
Magic the Gathering head designer Mark Rosewater shares twenty lessons learned over twenty years of designing one of the world's most popular collectible card games.
Ian Bogost at WIRED by Design, 2014. In partnership with Skywalker Sound, Marin County, CA. To learn more visit: live.wired.com
In this episode of Game Maker's Toolkit it's all about Nintendo's method of making games which helps this Japanese developer stand out from most other studios.
Where some game makers beat you over the head with explanations and tutorials, Valve took a subtle approach with Half-Life 2 and taught you its rules without you even knowing.
Emmy Jonassen: To become a successful indie game developer, you must first become a successful indie game marketer. Trouble is, for many indies, marketing doesn't come naturally or fit the indie budget.
The true story of how Adam Butcher spent 13 years creating a video game.
The final day of Looking Glass Studios (System Shock, Thief, Destruction Derby).
Got additional suggestions? Let us know on Discord!