Construction update #3

May 14th, 2019 · Kenney · Construction

Progress on the Pixeland experience center continues! While it's hard to divide time between game development and construction it's working out rather well, during the process we've learned a lot of things and managed to do most ourselves.

Short game development tips

Sep 22nd, 2018 · Kenney · Tips

The last couple of months we've been sharing short and sweet game development tips on our Twitter profile. Here's all of them, slightly expanded. Let us know if you've got a great tip yourself!

Construction update #2

Sep 20th, 2018 · Kenney · Construction

It's been a while since our last update but construction is still going as planned! We're working in a slow pace because we have to rely on community support and donations from sponsors.

Manipulating pre-made game assets

May 17th, 2018 · Kenney · Guide

Sometimes pre-made game assets aren't exactly in the format you hoped for. Imagine finding a spritesheet while the game engine you're using doesn't support sprite sheets, or having to plow through hundreds of separate files.

Construction update #1

Feb 20th, 2018 · Kenney · Construction

Hear ye, hear ye - the first construction blog of the Pixeland experience center! We've recently had the chance to acquire a large building which used to be a bar and restaurant, we'll be renovating the place to allow developers to meet-up, share knowledge and attend various events.

Must see videos for indie developers

Feb 18th, 2018 · Kenney · Videos

There are plenty of videos on YouTube the guide you through game feel and design, but which are the best? We've compiled a list of our personal favorites. Got a great video that's not on the list yet? Let us know by commenting down below!

Using Unity for rendering isometric tiles

Feb 14th, 2018 · Kenney · Guide

Most of the available software for rendering 3D models is either expensive or hard to understand. Luckily, there's (link: https://unity3d.com/ text: Unity), perfectly capable of rendering high quality sprites.

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