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Construction update #4

May 1st, 2020 · Kenney · Construction

Thanks to generous donations from the community we were able to add a sound recording studio to Pixeland. It'll be used for recording foley sound effects to be released as public domain assets.

Improving the presentation of jam games

Aug 14th, 2019 · Kenney · Guide

Completing a game jam entry can be a daunting task by itself, but don't dismiss the presentation of your game. Ultimately you want players or judges to notice your game to play it, give it feedback and comments.

Handhelds for developers

May 23rd, 2019 · Kenney · List

Unbeknownst to many developers there's a whole bunch of handheld consoles available that you can build yourself, or program custom games for. We've compiled a list of the most popular handhelds, listing specs and glancing over the unique features of each device.

Construction update #3

May 14th, 2019 · Kenney · Construction

Progress on the Pixeland experience center continues! While it's hard to divide time between game development and construction it's working out rather well, during the process we've learned a lot of things and managed to do most ourselves.

Short game development tips

Sep 22nd, 2018 · Kenney · Tips

The last couple of months we've been sharing short and sweet game development tips on our Twitter profile. Here's all of them, slightly expanded. Let us know if you've got a great tip yourself!

Construction update #2

Sep 20th, 2018 · Kenney · Construction

It's been a while since our last update but construction is still going as planned! We're working in a slow pace because we have to rely on community support and donations from sponsors.

Manipulating pre-made game assets

May 17th, 2018 · Kenney · Guide

Sometimes pre-made game assets aren't exactly in the format you hoped for. Imagine finding a spritesheet while the game engine you're using doesn't support sprite sheets, or having to plow through hundreds of separate files.

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