× Remove filter


Creating a game for Atari 2600

Written by Kenney · Guide

You might be wondering why you'd spend time creating a game for a game console released over 40 years ago. Consoles like Atari 2600 have a lot of limitations regarding processing power, visuals and sound. Working with these limitations can make a fun distraction from larger projects and being forced to keep a small scope, use simple graphics and come up with a basic game design can be an interesting challenge.

Improving the presentation of jam games

Written by Kenney · Guide

Completing a game jam entry can be a daunting task by itself, but don't dismiss the presentation of your game. Ultimately you want players or judges to notice your game to play it, give it feedback and comments.

Manipulating pre-made game assets

Written by Kenney · Guide

Sometimes pre-made game assets aren't exactly in the format you hoped for. Imagine finding a spritesheet while the game engine you're using doesn't support sprite sheets, or having to plow through hundreds of separate files.

Using Unity for rendering isometric tiles

Written by Kenney · Guide

Most of the available software for rendering 3D models is either expensive or hard to understand. Luckily, there's (link: https://unity3d.com/ text: Unity), perfectly capable of rendering high quality sprites.

Improving buttons

Written by Kenney · Guide

Buttons are meant to be pressed. If it isn’t satisfying to press, it’s not a very good button. Let me tell you a few quick tips to improve the look and feel of your buttons. Some of these things might come off as fairly obvious but I still see these simple mistakes made daily.